Version 1.6 brings procedural ragdoll death effects to the AI character.
To enable it, you must first:
1) Create a standard Unity Ragdoll on the AI prefab. Please see the Unity 5 documentation on how to do this. We will not include instructions here in case newer versions of Unity updates its methods. Additionally, we have created a demo ragdoll-enabled soldier character for you (see new demo scenes)
2) Go into the AI’s HealthAndDamage FSM. Set charSTAT_UseRagdoll to TRUE.
That’s it! This will override your mechanim death animation when the AI reaches health 0 or below.